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A new project

  • Writer: Igor Dall'Avanzi
    Igor Dall'Avanzi
  • Oct 8, 2015
  • 1 min read

Hi and welcome to this blog that will be a journal of my final year research project at Leeds Beckett University.

In these first weeks we have been asked to think at least to three different areas we would like to build our project on. I am pretty sure I want my project to be related to game audio, and these are my ideas so far, after some research about the subject.

1) Composer, designer and coder: being a game audio engineer today

- How to compose good music for video games?

- leitmotivs

- adaptive audio

- textures vs music

- differences/similarities w other media

- how sound design influence the experience? importance of a correct sound designing process

- design the specific and correct sound bank for a project (realistic, cartoonish etc)

- The technical skills: implementation

- implementation as artistic side (like production in recording music)

- FMod or WWise—>explanation related to project

Project: make all the “noise side” of a videogame. Music, sound design and implementation, dialogues ecc

Cons: too big?

copy of Aaron Marks? (not for the programming section tough)

2) Videogaming Wagner: developing music leitmotivs for vidoegames

- are leitmotivs well developed?

- example of good development on leitmotivs in a project

- leitmotivs and adaptive composing

- film vs videogames

- create a demo reel

- create music in a game with these concept

3) From Elefant Screams to TIE Fighters: creative approsches to sound design

- main idea: using sound design to create s.thing that doesn’t exist

I will discuss these with my tutor and see what he thinks!


 
 
 

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