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GAMENOISE
A blog about music and sound in video games
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Recent Posts
Pure Data patches in Unreal Engine 4 via Wwise
Procedural Music in AAA: Rise of the Tomb Raider and the Dynamic Percussion System
Rethinking acoustics: tools and approaches for believable sonic worlds in VR
A matter of approach: procedural sound design in video games
Mastery through sounds: the challenge of Overwatch
A journey inside the sonic world(s) of No Man's Sky
The Procedural Me
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