Pure Data patches in Unreal Engine 4 via WwiseEDIT MAY 2022: A lot of time has passed since this post, and an update is needed. Heavy is no longer hosted online (although you could...
Procedural Music in AAA: Rise of the Tomb Raider and the Dynamic Percussion SystemThe use of procedural music in video games presents advantages and disadvantages. On one side, it allows better responsivity to game...
Rethinking acoustics: tools and approaches for believable sonic worlds in VRIn the last couple of years, Virtual Reality has shifted from an high-tech experimental concept to a product accessible to almost...
A matter of approach: procedural sound design in video gamesRealism and immersion are two common goals that have signed the history of development of video games (Collins, 2008, 133/134). This...
Mastery through sounds: the challenge of OverwatchWith a Metacritic score of 90, more than 269 million dollars sales just in May 2016 (with the game being released on the 24th) and 10...
A journey inside the sonic world(s) of No Man's SkyOn the 10th of August Hello Games released No Man's sky: a sci-fi exploration/survival game that is based on a both brilliant, risky and...
The Procedural MeHi everybody and thanks for visiting! My name is Igor and I am a student in the sound and music for interactive games masters course at...