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Pure Data patches in Unreal Engine 4 via Wwise

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Procedural Music in AAA: Rise of the Tomb Raider and the Dynamic Percussion System

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Rethinking acoustics: tools and approaches for believable sonic worlds in VR

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A matter of approach: procedural sound design in video games

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Mastery through sounds: the challenge of Overwatch

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A journey inside the sonic world(s) of No Man's Sky

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The Procedural Me